Foosball rules
To Start a Match
A coin flip shall precede the start of the match. The team
that wins the flip has the choice of table side or first serve.
The team that loses the flip has the remaining option and must
also pay for the first game, with that expense alternating thereafter.
- Once a team has chosen either the table side or the first
serve, they may not change their decision.
- In the event of the loser's bracket winner beating the winner's
bracket team in the first match, the second match will be started
in the same manner as a regular match with the coin flip, etc.
- The match officially starts once the ball has been put into
play. (BUT violations such as cursing, etc. may be called by the
official assigned to judge the match as soon as he and both teams
are present at the table.)
The Serve
A serve through the serving hole is used to put the ball into
play at the start of the match, after a point is scored, or after
a ball leaves the table. The server may attempt to influence the
roll of the ball, but may not allow any part of either hand to
be in the play area once the ball hits the playfield.
- The play area shall be defined as the area above the playing
surface to the height of the side boards of the cabinet.
- Prior to serving the ball, the server may place either hand
in the play area in order to position the ball. However, no part
of either hand may be in the play area at the moment the ball
is released into play.
- If the ball hits the playfield while any part of the server's
hand is in the playing area, the serve shall be considered illegal.
This includes any finger used to push the ball through the serving
hole.
- The ball may not be struck by either team following a serve
until it has touched the playfield, at which time the ball is
considered to be "in play" and the time limits start.
- Spinning the ball shall be allowed in order to influence the
serve, however, no point shall be scored by the serving team unless
the ball is struck by one of the serving team's figures.
- The server must not serve the ball until he has the assurance
that the opposing team is ready for play to begin. The server
can signify that play is about to begin by tapping the ball on
the side of the table.
- If the server has tapped the ball, and the opposing team is
holding their handles, the opposing team shall be deemed to be
ready for play (unless they have specially stated before the ball
hits the playing surface that they are not ready yet).
- On the first violation of any part of this rule, the ball
shall be re-served by the original server. Subsequent violations,
however, shall result in the ball being put into play by a server
of the opposing team.
- If the ball is incorrectly served, but the server has not
violated any part of these rules, the ball is considered in play.
In particular, the player may not reach into the play area to
re-serve the ball (see 16).
Subsequent Serves
Following the first serve of a match, subsequent serves shall
be made by the team last scored upon. First serves in subsequent
games of a multi-game match shall be made by the team which lost
the preceding game.
- If the ball is served by the wrong team, and the violation
is discovered before the ball is scored, play shall be stopped
and the ball shall be re-served by the proper team. Once the ball
is scored, no protests shall be allowed, and play shall continue
as if no infraction had been committed.
- If a team receives the serve because the opposing team is
being penalized for a rules infraction, and if, after the ball
is served, it goes dead or leaves the table and must be re-served,
it shall be re- served by the team who originally served it prior
to the infraction.
Ball in Play
Once a ball is put into play by the server (see 2), it shall remain
in play until the ball is hit off the table, a dead ball is declared,
time out is called, or a point is scored.
Ball Off the Table
If the ball should leave the playing area and strike the scoring
marker, ash trays, top of the side rails, cabinet ends, or any
object that is not a part of the table, the ball shall be declared
off the table. The ball should be put back into play with a serve
by the team which originally served that ball.
- A ball entering the serving cup and then returning to the
playfield is still considered "in play."
Dead Ball
A ball shall be declared a dead ball when it has completely stopped
its motion and is not within reach of any player figure.
- If the ball is declared dead between the goal and two-man
rods, it shall be put back into play by placing the ball in the
corner nearest the spot of the dead ball and releasing it into
play from rest.
- The goalie must have the assurance that the opposing team
is ready for play to continue before putting the ball back into
play in this manner (see 2.6). Furthermore, the goalie must then
move the ball from one player figure to another one and then stop
the ball for a full second before the motion of a shot or pass
may begin.
- The time limits begin one second after the ball touches the
second man.
- If the ball is declared dead anywhere between the two-man
rods, it shall be put back into play with a serve by the team
that originally served that ball.
- A ball that is spinning in place is not considered to be a
dead ball.
- A ball that is intentionally made dead in order to advance
the ball or reset the time limits shall be given to the opposing
team for a re-serve (example: the two-man placing the ball just
out of reach in order to re-serve the ball).
- The penalty for illegally putting the ball back into play
(as in 6.1) is the opponent's choice of either continuing play
from the current position or re-serving the ball. This includes
the cases where a player either loses the ball or scores on himself
before the ball has been put back into play.
Time Out
Each team is allowed two time outs per game during which the players
may leave the table. Such time outs shall not exceed 30 seconds.
If the ball is in play, time out may be called only by the team
in possession of the ball, and then only if the ball is completely
stopped. If the ball is not in play, either team may call time
out.
Rules Clarification August 1996
When calling a time out while the ball was in play, a team is allowed to
take a second time out (providing they have one left) as long as they do
not begin to put the ball back into play (by moving the ball). During an
official time out, a team may not request a time out unless they would
have otherwise been allowed to do so had the official time out not been
called.
- Either team may take the full 30 seconds, even if the team
that called the time out does not wish to take the full allotment.
- Either team may switch positions during a time out (see 12).
- A time out called between games shall apply to the following
game to be played in counting time outs per game.
- A player who removes both hands from the handles and turns
completely away from the table while the ball is in play shall
be considered to have requested a time out.
- A player can take his hands from the handles to wipe them
off before a shot, as long as it doesn't take more than two or
three seconds. However the time limits continue to run while the
player wipes his hands. The team on defense should not relax if
the opponent takes his hand(s) off the rod (see 18.4).
- Either team member may call time out when either he or his
partner has the ball. The time out starts the moment the time
out is called.
- If the team with the ball attempts a shot or pass immediately
after requesting a time out, the play shall not count, and the
team shall be charged with a distraction (see 18.2) rather than
a time out.
- If the team in possession of the ball calls a time out while
the ball is in play and moving, that team shall lose possession,
and the ball shall be served by the opposing forward. If the team
not in possession of the ball calls a time out when the ball is
in play, that team shall be charged with a distraction (see 18.2).
- If a team is not ready to play at the end of the 30 second
period, that team shall be charged with another time out.
- A team calling and/or charged with more than two time outs
per game shall be charged with an automatic technical foul. The
technical foul shall be shot before the 30 second period is granted.
- A team charged with a time out shall always be given the full
30 second period, even if they have previously taken two time
outs, and either team may switch positions during this time.
- Once a player begins to put the ball back into play following
a time out (by moving the ball), a time out may not be called
again until the ball has left the current rod of possession.
- Penalty for violation of this rule (7.9) is loss of possession,
and the ball shall be served by the opposing forward. The team
shall not be charged with a time out.
- During a time out a player may reach into the play area to
spray the rods, wipe the playfield, etc. The ball may be picked
up by hand, as long as it is returned to its original position
before play is continued.
- During a time out the player may not move the ball from man
to man without the permission of the official, as this can be
considered practice (see 19). Penalty for violation of this rule
(7.11) is loss of possession and the ball shall be served by the
opposing forward. If the official present feels that it would
be impossible to be sure of accurately replacing the ball to the
exact position it occupied at the time of a time out, they may
deny a request to pick up the ball (example: a ball precariously
perched on the edge of the goal).
Resuming Play After Time Out
Following a time out, the ball shall be put back into play by
the player who had possession when the time out was called.
- If the ball was in play when the time out was called, the
player [B must have the assurance that the opposing team is ready
before moving the ball. The player must then move the ball from
one player figure to another one and then stop the ball for a
full second before the motion of a shot or pass may begin.
- The time limit begins one second after the ball touches the
second man.
- If the ball was not in play when the time out was called,
the ball shall be put back into play with a serve by the team
that originally served that ball.
- The penalty for illegally putting the ball back into play
is the opponent's choice of either continuing play from the current
position or re-serving the ball. This includes the case of a player
losing the ball before touching two men.
Official Time out
An official time out does not count towards the two time outs
allowed per team per game. After an official time out, the ball
is put back into play as though a regular time out were called.
- If an official is not present at the start of the match, and
a dispute arises during play, either team may request an official.
Such a request can be made at any point during the match that
the ball is stopped or dead.
- The first request for an official is considered an official
time out. The cost for the official will be split between the
two teams.
- If the defensive team makes a request for an official while
the ball is in play and stopped, and the offensive team simultaneously
attempts a pass or shot, the request for a time out will be treated
as a distraction by the defensive team. Likewise, a request for
an official while the ball is in motion will also be considered
a distraction.
- Any team subsequently requesting an official will automatically
be charged with a time out. Such a request may only be made during
a dead ball. The penalty for requesting another official while
the ball is in play is a technical foul.
- The Head Official will decide whether the request for a new
official will be granted. If the request is granted, the team
requesting the official must pay the full cost of the new official.
The two officials will then judge the match. An official may be
replaced only at the discretion of the Head Official.
- If there are already two officials present, any request for
a new official will be denied, and the team will be charged with
a technical foul.
- A team may not switch positions during an official time out,
unless they are otherwise entitled to do so (see 12).
- Table Maintenance - Any necessary table maintenance, such
as changing balls, tightening the men, etc., must be requested
before the start of the match. The only time that a player may
call a table maintenance time out during a match would be in the
case of a sudden alteration to the table, such as a broken man,
broken screw, crumbling bumper, bent rod, etc.
- If a player figure is broken while in contact with the ball,
an official time out will be declared while the rod is fixed.
Play will resume on the rod where the player figure broke.
- If the table lighting fails, play shall immediately stop at
that point (as though an official time out were called).
- Routine maintenance, such as spraying the rods, etc., should
only be done during time outs and between games.
- Foreign objects on field of play - if an object should fall
on the playfield, play shall immediately stop at that point. There
should be nothing on the ends of the table that could fall onto
the playfield.
- Medical time out - a player or team may request a medical
time out. This request must be approved by the Tournament Director,
the Head Official, and a member of the officiating staff. They
will determine the length of the medical time out, up to a maximum
or 60 minutes. A player who is physically unable to continue playing
after that time must forfeit the match.
- If the request for a medical time out is denied, the player
will be charged with a time out. The player may also be penalized
for delay of game (see 24), at the discretion of the official.
- Medical time outs will typically be granted only for accidental
or unexpected injuries incurred during the course of play.
Point Scored
A ball entering the goal shall count as a point, as long as it
was legally scored. A ball which enters the goal but returns to
the playing surface and/or leaves the table still counts as a
goal.
- If a point is not counted on the scoring markers and both
teams agree that it was previously scored and inadvertently not
marked up, the point shall count. If both teams do not agree that
a point was scored and not marked up, after another ball is scored,
that point shall not be counted.
- If there is a controversy over whether or not the ball entered
the goal, an official should be called.
- Any team intentionally marking up a point not scored shall
not get credit for the point illegally marked up and shall be
charged with a technical foul. Further violations of this rule
will be grounds for forfeiture of game or match (to be determined
by the Head Official).
Table Sides
At the end of each game, teams must switch sides of the table
before play of the next game can begin. A maximum of 60 seconds
is allowed between games.
- Either team can request the full 60 seconds. If both teams
acknowledge that they are ready to resume play before the full
time is used, play shall continue and the remainder of that 60
seconds is then forfeited.
- If a team, is not ready to play at the end of the 60 second
period, that team shall be charged with delay of game.
Change of Positions
In any doubles event, each player may play only the two rods normally
designated for his position. Once the ball is put into play, the
players must play the same position until a point is scored, a
team requests a time out, or a technical is called.
- Either team may switch positions during a time out, between
points, between games, or before and/or after a technical foul
shot.
- Once a team has switched positions, they may not switch back
until after the ball has been put back into play or another time
out has been called.
- A team is considered to have switched positions once both
players are in their respective places facing the table.
- Illegally switching positions while the ball is in play will
be judged a distraction.
- In any doubles event any player placing their hand on any
rod normally designated as one played by their partner while the
ball is in play shall be judged as a distraction violations.
Spinning the Rods
Spinning of the rods is illegal. Spinning is defined as the rotation
of any soccer figure more than 360 degrees before or after striking
the ball. In calculating the 360 degrees, you do not add the degrees
spun prior to striking the ball to the degrees spun after striking
the ball.
- A ball which is advanced by an illegal spin is replayed as
follows:
If the ball goes in the goal, then it will not be counted as a
point and will be put back into play by the goalie as if the ball
had been declared a dead ball between the goal and the nearest
two-man rod.
If the ball does not go in the goal, the opposing team will have
the option of continuing play from the current position or re-serving
the ball.
- Spinning of a rod which does not advance and/or strike the
ball does not constitute an illegal spin. If a player's spinning
rod hits the ball backwards into his own goal, it will count as
a goal for the opposing team. Spinning of a rod away from the
ball (when there is no possession) is not considered an illegal
spin, but may be ruled as a distraction.
Rules Clarification August 1996
A ball is considered to have advanced once it is out of reach of the
playing figures on that rod whether it went forward or backwards. In
the case of the goalie area, a ball is considered advanced once out of
reach of the two bar and beyond the goalie area.
- If an ungrasped rod is spun by the force of a ball hitting
a player figure on the rod, the spin will be considered legal
(example: a two-man shot in singles hitting the three-man).
Jarring
Any jarring, sliding, or lifting of the table shall be illegal.
Whether or not the table jarring is done intentionally is of no
consequence. This call must be made by an official. It is not
necessary for a player to lose the ball for jarring to be called
on his opponent.
- The penalty for violation of this rule:
First offense - the opposing team has the option of continuing
play from the current position, continuing play from the point
of infraction, or re-serving the ball. If an illegal jar causes
the player to lose possession of the ball from a rod, play may
be continued from that rod.
Subsequent violations - Technical foul. After the technical shot
the non offending team continues to have the options listed under
First Offense (14.1).
- Touching or coming into contact with your opponent's rods
in any way shall be penalized exactly like jarring, sliding, or
lifting.
- Jarring of the table may be called even if the ball is not
in play. In particular, slamming the rod after the shot may be
considered jarring.
Reset
If a player has the ball stopped and set up to shoot or pass,
and the ball is unintentionally moved due to jarring by the opponent,
the official present will call "reset" and he will reset
all time limits. The player with the ball has the option of setting
the ball up again, or ignoring the reset call and playing the
ball where it is.
- Any movement of the ball, no matter how slight, may be considered
grounds for a reset (example: a ball rocking in place).
- A reset is not considered a distraction, and the player with
the ball may shoot immediately. The defensive team should not,
therefore, relax or look at the official upon hearing the word
"reset," but rather should stay on defense.
- A reset call does not count as jarring infraction, however,
repeated offenses may be grounds for the official present to call
a technical foul on the defensive player causing the reset.
- A reset violation behind the ball shall not be considered
a reset violation. It shall be considered a jarring violation.
(Example: if the opposing forward is judged to have reset his
opponent when the opponent has the ball on the 3 rod.)
- An intentional reset by the team in possession of the ball
for the purposes of attempting to get a reset call from the official
shall not be allowed. The team judged to be in violation of this
rule shall lose possession of the ball, the ball to be reserved
by the other team. (This is not counted as a reset.)
- A team is allowed one reset call per game. After that, a team
causing two resets during the same point will be charged with
a technical foul.
- If a technical foul is called for excessive resets, the next
reset call shall not result in a technical foul.
- Resets are charged per-team and not per-player.
- If the defender intentionally jars the table, this will not
be considered a reset, and jarring will be called immediately.
Reaching Into the Playing Area
It is illegal for a player to reach into the play area while the
ball is in play without first having permission from the opposing
team, whether he touches the ball or not. However, whenever the
opposing team grants a player permission to reach into the playing
area, it is legal for the player to do so.
- A spinning ball is considered "in-play," even if
it is not in reach of a player figure. It is illegal to reach
into playing area to stop a spinning ball, even if done for an
opponent.
- A ball which becomes airborne over the table is still in play
until it has hit something not a part of the playing area. Do
not catch a flying ball over the table.
- A ball which has gone dead is considered out of play. The
ball may be freely touched once permission has been granted by
the official, or if no official is present, by the opposing team.
- There is no penalty for touching the ball after it is dead,
regardless of whether or not permission was given to touch the
ball.
- A player may wipe shot marks off any part of the table while
the ball is not in play. He does not need to ask permission of
the opposing team.
- The penalty for violation of this rule is as follows:
- If the player has possession of the ball, and the ball is
stopped - loss of possession to the opposing team.
- If the ball is moving in the player's goal area behind the
two-man rod - a point is scored for the opposing team, and the
ball is re-served as if it had gone in the goal.
- Any other case - technical foul.
Alterations to the Table
- Playing area - no changes can be made that would affect the
interior playing characteristics of the table by any player. This
includes changes to the men, playing surface, bumpers, etc.
- A player cannot wipe sweat or spit or any foreign substance
on his hand before wiping ball marks off the table.
- Wiping rosin on the table is illegal.
- Any player using a substance on their hands to improve their
grip, for example, must make sure that this substance does not
get on the ball. If this does occur, and the substance is judged
to affect the play of the ball (Example: a ball coated with rosin)
that ball and any others in the table similarly affected shall
be cleaned immediately and the team judged to have caussed this
to occur shall be penalied for delay of game and warned that if
this occurs again during the match they will be prohibited from
using the substance.
- Handles - in regard to the use of substances to improve grip,
if a player uses a substance that, upon switching tables sides,
has left a deposit on the handles, he must immediately clean the
handles.
- If the time necessary to remove the substance exceeds 60 seconds,
the player will be penalized for delay of game, and the player
will be prohibited from using the substance again.
- A player may not place a tube or handle on the table exterior
that inhibits the motion of the rods (example: for limiting the
motion of the goalie rod).
- A player may not switch the handles on the exterior of the
tables.
- A request to change balls before the start of the match must
be approved by the official present or the Tournament Director.
The request will be granted only if the playing characteristics
of the existing balls are significantly different from the standard.
- New ball - a player may not ask for a new ball while the ball
is in play. During a dead ball, however, a player may request
a new ball from the rack inside the table. Such a request will
generally be granted, unless the official present judges that
such a request is made simply for the purpose of stalling play.
- A player requesting a new ball while the ball is in play shall
be charged with a time out, unless the official present judges
the ball to be unplayable, in which case no time out will be charged.
- Unless otherwise specified, penalty for violation of any part
of this rule may be grounds for a technical foul.
Distractions
Any movement or sound made away from the rod where the ball is
in play may be judged as a distraction. No point made as a result
of a distraction will count. If a player believes he is being
distracted, it is his responsibility to call for an official.
- Banging the five-man rod or any rod prior to, during, or after
a shot is considered a distraction. Moving the five man slightly
after the shot has started is not considered a distraction, however.
- Talking between teammates while the ball is in play may be
judged a distraction.
- It is not considered a distraction, when passing, to move
the catching rod as part of a fake. Excessive motion, however,
is grounds for a distraction.
- It is considered a distraction, after setting up a shot, to
remove a hand from the handle and then shoot the ball. The ball
may only be shot after both hands are on the handles for a full
second.
Rules Clarification August 1996
The problem with this rule is the wording which will be corrected on
the next revision of the rules. The intent of the rule is to avoid having a
player remove their hands from the handles IN A DISTRACTING MANNER
and then shooting as soon as they place their hand back on the handle.
The word "grasped" was used in the last sentence of this rule. In the
case of the "Roll-Over" shot, the rod will be considered to be grasped
when on the wrist of the shooter. In an attempt to stay consistent with
the way we have been ruling in the cases where a roll-over shooter
shoots as soon as he slides his wrist on the handle, this will be legal as
long as it is not done in a distracting manner. The way this is ruled will
be looked at by the officiating committee and possibly changed after
the World Championships. The one second on the handle does not
apply in singles except in the case of a set shot on the forward three
row. The European style roll-over straight: This is shot by making the
play figure spin around while rolling the handle from your palm to you
fingertips. It is most common with the European style front pin and a
straight option on a pull shot. This is a legal shot.
- Penalty for distraction - if a shot is scored as a result
of a distraction by the offensive team, the point will not count
and the opposing team will re-serve the ball. In all other cases,
the opposing team has the option of continuing play from the current
position, continuing play from the point of infraction, or re-serving
the ball. Subsequent violations may be grounds for a technical
foul.
Rules Clarification August 1996
This does not mean that the second infraction should be a technical
foul. After the first infraction, the offending team will, at minimum,
have to give up the drop to the other team. A technical SHOULD be
called when an official feels that the team is flagrantly distracting their
opponent. A technical should also be called in the case of repeated
distractions when the team being distracted has the ball on the three
row (in which case a drop would be of no benefit to the team being
distracted.) In the case where play was in no way affected (loss of
possession or being distracted while shooting or passing) the first
infraction will be a warning.
Practice
Once a match has begun, no player may practice either his serve
or shot on either the table being played or on any other table.
This rule applies during time outs and between games.
- Practice is defined as either moving the ball (by contacting
it with a player figure) or practicing the serve.
- Illegal Practice is a judgement call by th official present
at the table. Inadvertent movement of th ball does not necessarily
constitute Practice.
- Penalty for this infraction is a technical foul, except in
the case of putting the ball back into play following a time out
(see 7.11).
Language
Unsportsmanlike comments made directly or indirectly by a player
are not allowed. Violations of this rule may be grounds for a
technical foul.
- Calling the attention of the opposing team away from the game
is not allowed (see 18). Any shouts or sounds made during a match,
even if of an enthusiastic nature, may be grounds for a technical
foul.
- Cursing by a player shall not be allowed. Continued cursing
by a player may be cause for forfeiture of games and/or expulsion
from the tournament site.
- The use of a spotter in the audience shall not be allowed.
Furthermore, a member of the audience is not allowed to influence
a match by distracting a player or official. Violation of this
rule may be grounds for expulsion of the person from the tournament
site.
- Coaching will be allowed, but only duriBng time outs.
Passing
- A pinned ball on the 5 man cannot be directly advanced to
the 3 man rod of the same team. It must touch at least two player
figures as it is put into the motion of a pass (Except an accidental
stub or squib pass SEE 21.1c). A pinned ball is on that is pinned
to the wall or playfield.
- A ball whose motion has clearly stopped may be legally passed
if this pass if immediate. Any hesitation befor the pass and the
pass shall be declared illegal. Once a ball has clearly stopped
and is not immediately passed it must then touch at least two
player figures before it can be legally passed.f
- Changing the lateral speed or direction of the ball from the
front or back of the man prior to passing the ball is considered
to be an adjustment and is illegal. Changing the speed or direction
of the ball from the side of the man is legal.
- An accidental stub or squib pass is legal. However, if a ball
is stubbed or squibbed by a player figure, released, and then
passed by that player figure before striking another player figure
on that same rod, it is illegal.
- A pinned or stopped ball may be shot on goal, to be considered
a shot, the ball must either go into the goal, be blocked by the
opposing goalie's men, or hit the back wall. If the atte[Bmpted
shot is blocked by the opposing five-man rod and then caught by
the shooter's three-man, It shall be declared an illegal pass.
- If a pinned or stopped ball from the five-man is shot on goal,
and the ball hits the shooter's three-man row, then the shot would
be legal, provided the ball was not caught by the three-man.
- A caught ball is defined as a ball that is in the possession
of a rod long enough for a controlled pass or shot to be attempted
(examples: pick-up and quick shots).
- Before attempting a pass from the five-man rod, the player
cannot make the ball strike the side wall of the table more than
twice. It makes no difference which wall the ball touches - a
total of two times is all that is allowed. If the ball goes to
the wall a third time, it must be advanced in the motion of a
pass or shot.
- Defensive trap - if an opponent's pass or shot is stopped
by trapping it against the side wall, that does not count as one
of the two times allowed to touch the wall by the player who made
the trap and is now in possession of the ball on his five-man
rod.
- Once the ball has touched the wall, it will not be counted
as hitting the wall again until the ball has rolled off the side
strip (if present on the table).
- Passing from the two-man and goalie rods - rule 21.1 also
applies to a pass from the two-man or goalie rod to the same team's
five-man rod. However, once a ball is forwarded from either the
two-man or the goalie rods, if it should strike an opposing team's
player figures, that ball is no longer considered a pass but a
live ball that may be legally caught by any player.
- Rule 21.2a also applies here for a stopped shot from the two-
man touched by the five-man.
- It is legal to have just one hand on the rods when playing
defensive (example: right hand on defensive five-man). It is also
legal to use two hands to move a rod (example: defensive five-man).
- Penalty for an illegal pass - if a team violates the above
rule of passing, the opposing team has the option of continuing
play from the current position or re-serving the ball.
Time of Possession
- Enforcement of the time of possession rule shall be made only
by an authorized tournament official.
- Possession of the ball at any one rod shall be limited to
15 seconds, except the five-man rod which has a ten second limit,
by the end of which time period the player in possession must
advance the ball to or past at least one rod of the opposing team.
- A spinning ball that is within reach of a player figure shall
be considered to be in that rod's possession and all time limits
shall continue. Players must make an honest effort to gain possession
of a spinning ball that is within reach, however, if the spinning
ball is not within reach, the time limits are not in effect.
Rules Clarification August 1996
In the case of this happening in the goalie area, time will be suspended
while the ball is not in reach. The official will add the amount of the
suspended time at the end of the 15 seconds allowed.
- Penalty - penalty for three-man delay is loss of possession
to the opposing goalie. The goalie shall put the ball back into
play as if it had been declared a dead ball. Penalty for delay
at any other rod is loss of possession to the opposing forward
for serve.
Match Time Limit
Best of five matches shall be limited to one hour of play from
the time the match is started. Best of three matches shall be
limited to 35 minutes from the time the match is started.
- If the specified time limit expires before the match has been
completed, an official will announce to the players that a ten
minute overtime period will begin at that time. If the overtime
period ends before the match has been completed, the winner of
the match shall be the player or team which has won the most games,
or if the teams have an equal number of games, it shall be the
team that has scored the most points in the game in progress,
after the ball in play at this time that the overtime period expires
has been scored. If the teams have won an equal number of games
and scored an equal number of points after this ball has been
scored, one more ball shall be played to determine the winner
of the match.
- Time outs called within the regular time limit of a match
shall be counted against the total amount of time left to play.
However, time outs do not count against the ten minutes in the
overtime period (a time out would then stop the clock).
- Official time outs do not count against the total amount of
time left to play.
- Enforcement of this rule is the responsibility or the Tour
nt Director.
Delay of Game
Play shall be continuous, except during time outs. A delay of
game penalty may only be called by an official.
Rules Clarification August 1996
Continuous play defined:
Between balls, a player shall be allowed to wipe their brow, dry their
hands, adjust their grip, change their stance, or any other activity they
deem necessary to prepare themselves for the play of the next ball,
providing the combination of ALL such activities takes less than 5
seconds.
- After a delay of game infraction play shall resume in at most
10 seconds. At the end of 10 seconds another delay of game call
should be made.
- Taking too much time to serve the ball or to put the ball
back into play may be grounds for delay of game.
- The first infraction of this rule is a warning. Subsequent
infractions will result in the player being charged with a time
out. Example: Player charged with delay of game. If still not
ready to resume play after 10 seconds - time out charged. If after
the time out still not ready, another 10 seconds- second time
out charged (Technical - SEE 7.8).
Forfeiture
Once a match has been called, both teams should report immediately
to the designated table. If a team has not reported to the table
within three minutes, they should be recalled. A team, upon being
recalled, must report immediately to the table in order to stop
the forfeiture process.
- A recall is made every three minutes. Penalty for second and
subsequent recalls is forfeiture of a game.
- If a team has forfeited any games due to recalls, they get
the choice of side or serve once play begins.
- Enforcement of this rule is the responsibility of the Tournament
Director.
Technical Fouls
If, in the judgment of an authorized tournament official, either
team competing in a match is at any time in flagrant or intentional
violation of these rules of play, a technical foul may be called
on the offending team.
- When a technical foul is called, play shall stop and the ball
awarded to the opponents of the offending team at its three-man
rod. One shot will be taken after which play shall stop. If it
scores or not, the ball shall be put back into play at the spot
it was when the technical was called. If the ball was in motion,
it will be put back into play as if it had been declared dead
at that spot. (Except as provided in 14.1).
- A player is considered to have taken a technical foul shot
once ball has left the three-man rod. A player is considered to
have been blocked the shot once the ball has either stopped in
or left the defender's area.
- Only the shooter and defender should be at the table during
the technical foul shot.
- On a technical foul shot, the ball must be put into play before
shooting (see 8.1). Furthermore, all rules, including time limits
and resets, still apply.
- A team may switch positions before and/or after the technical
foul shot without being charged with a time out (see 12).
- Time outs may be called during a technical shot, as long as
they would otherwise be legal (see 7).
- A point scored on an illegal technical shot shall not be allowed,
and play shall resume at the spot the technical was called.
- If a technical foul shot ends the game, the opposing team
gets the first serve of the next game.
- Further violations of a flagrant or intentional nature shall
carry additional technical fouls. A third technical foul in any
one game shall result in an automatic forfeiture of the game.
Also, the official may announce at any time after the first technical
foul is called on a team that further violation by that team shall
be cause for forfeiture of the game or match.
Rules Decisions and Appeals
If a controversy involves a question of judgement, and the official
is present at the time the events in question transpired, his
decision is final and no appeal may be made. If the controversy
involved an interpretation of the rules, or the official was not
present at the time the events in question transpired, the official
shall make the most equitable decision possible under the circumstances.
Decisions of this nature may be appealed, but it must be done
immediately in the manner prescribed below.
- In order to appeal a rule interpretation, a player must file
that appeal with the official before the ball being played at
the time of the controversy is put back into play. An appeal concerning
the loss of a match must be filed before the team that won has
begun its next match.
- All rule appeals shall be considered by the Head Official
and (if present) at least two members of the officiating staff.
All decisions on appeals are final.
- A team making an unsuccessful rules appeal of an obvious nature,
or a team that questions a judgment call, will be charged with
a time out. In addition, the team may also be penalized for delay
of game, at the discretion of the official.
- Arguing with a Certified official during a match will not
be allowed. Violation of this rule will be grounds for a delay
of game penalty and/or a violation of the code of ethics.
Code of Ethics
Any action of an unsportsmanlike or unethical nature during tournament
play, in the tournament room, or on the grounds of the host facility,
will be considered a violation of the Code of Ethics.
- Penalty - the penalty for breaking the Code or Ethics may
be forfeiture of a game or match, expulsion from the tournament,
and/or a fine. Whether or not the Code of Ethics has been broken,
and what is the appropriate penalty for the infraction will be
determined by the Disciplinary Committee of the USTSA.
Tournament Director
- The administration of tournament play shall be the responsibility
of the Tournament Director. This includes making the draws, scheduling
the events, timing matches, etc. The decision of the Tournament
Director in such matters is final.
- All matters pertaining to rules of play (appointing officials,
handling appeals, etc.) shall be the responsibility of the Head
Official. The Tournament Director is responsible for appointing
the Head Official.
Goalie War
Goalie War is a singles specialty event where the three and five-man
rods are lifted up, and the defenders play against each other.
The Serve
- The ball must touch two men and then be stopped for a full
second before a shot may be attempted. Violation is loss of possession.
- Time limits start one second after the ball has touched the
second man.
Possession
In order to shoot the ball and score a point, a player must have
possession of the ball. If the ball is in a player's defensive
area, that player has possession of the ball. However, if the
ball is in the center of the table, the player who last had the
ball in his defensive area loses possession of the ball to the
other player.
- A player's defensive area is defined to extend from the back
wall to the end of where the two-man rod reaches. The center of
the table is the remaining area of play.
- A ball that strikes any rod, player figure, or bumper in the
center of the table is still considered a live ball. These rods
play no part in determining possession of the ball.
- If a ball leaves the playing area and strikes a foreign object,
the ball is re-served by the player who originally served the
ball. If a ball goes dead on the table, the ball is re-served
by the player who has possession of the ball.
- [sic] If player A shoots a ball that never reaches player
B's defensive area, player A must first stop or control the ball,
and then give the ball back to player B to re-serve. In particular,
a shot that bounces back and goes in the shooter's goal counts,
since that player must first stop and control the ball.
Time Limits
There is a ten second possession limit in the defensive area.
In addition, once the ball is stopped or pinned for more than
three seconds, three ball must be moved to another man before
a shot is attempted.
Four On Four
Four on Four is a specialty event where there are four players
on a side, with each player holding a single rod.
Change of Positions
- If a team scores a point, they must rotate positions before
the next point: the player on the three-man rod moves to the goalie-rod,
while the players on the goalie, two-man, and five-man rods move
to the two- man, five-man, and three-man rods respectively.
- A team may also change positions before the start of the match
or between games. However, no other changes of positions will
be allowed.
Legal Shots
- The game is played rollerball style, i.e., a ball may not
be pinned for more than three seconds or stopped for more than
one second, and there is a ten second time limit per rod.
- Once a ball is stopped or pinned, the player must make sure
the ball touches another man of the same team (on any rod) in
order to score a point.
- If a point is scored illegally, the ball shall be re-served
by the opposing team.
Two-Ball Rollerball
Two-Ball Rollerball is a specialty event played with two balls
served at the beginning of a point.
Time Limits
- The game is played rollerball style, i.e., a ball may not
be pinned for more than three seconds or stopped for more than
one second, and there is a ten second time limit per rod. A shot
may be directly scored from a pinned or stopped position
Serving the Ball
- At the start of a point, each forward should serve their ball
on the count of three. Both balls should hit the playfield within
one second of the three count.
- If a ball goes off the table, and no balls have been scored
yet, both balls shall be re-served. Otherwise, the team scored
upon serves the remaining ball.
Scoring
- If each team scores a goal, then neither team receives a point.
Two balls are re-served.
- If a team has scored the first ball, they may stop play any
time they have control of the second ball and take one point.
If a team elects to take the point, two balls are re-served.
- A team that scores both goals gets two points. The balls are
re-served.
- A shot that goes "in and out" does not count as
a goal scored in Two-Ball Rollerball (rather, play continues).
Forward Shootout
Forward Shootout a singles specialty event where the players alternately
shoot technical foul shots on each other.
The Serve
- The ball is placed on the three-man, and then must touch two
men and be stopped for a full second before a shot may be attempted.
Violation is loss of possession.
- The first serve of the match is determined in the usual fashion,
by a flip of the coin.
- The serve alternates between players for the remainder of
the match.
Shooting
- The ball is considered to have been shot once it leaves the
forward's three man. The ball is considered to have been blocked
once the ball has either stopped in or left the defender's area.
Time Limits
- The usual time limit (15 seconds) applies on the three-man.
Time limits start one second after the ball has touched the second
man.
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